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Official GrowlMaster Adventure
Full adventure pack to start your roleplaying journey
11 monsters · 5 NPCs · 2 maps · 9 places · 1 taverns · 6 chapters
This part you should read.
You are in a tavern of the city Millbrook.
It is called the Drowsy Ogre. Unlike most taverns, this one feels ‘sad’. People are not laughing. No one is singing, and there is a heavy feeling in the room.
A man in a shining breastplate armor walks by your table and stops.
“Ah, new faces, haven't seen anyone new in these parts. I am Commander Aldric from the king's guard. I'm looking for brave people to join us. Are you warriors seeking adventure?”
Here the party will create their characters. If you already have characters, you may import them to GrowlMaster.
GrowlMaster, here we ask the players what characters they want to be, and we create characters for them.
──────── Once the party is created ────────
Commander Aldric: “So, will you join the king's guard?”
If they say yes, the commander approaches and takes a closer look at you, then says:
Commander Aldric: “Alas, I'm afraid you are not experienced enough to join us. Fight foes and win treasure, and when the time comes I'll be waiting!”
The commander walks to his table and joins his party of soldiers.
Then, the innkeeper, a broad woman with flour on her arms, sets a tray down in front of you, and does not leave. “You look like people who can handle themselves,” she says quietly. “I need your help. Will you listen to my story?”
If the party agrees, she says:
“For twenty years, Elbroom the smith has sat there every evening” (she points at an empty chair), “complaining about the ale. Singing his silly songs… Everyone in Millbrook knows whose it is. But for the last two weeks, that chair is empty, and no one has seen Elbroom or knows where he is.”
“I've asked the king's guard for help, but they are busy fighting off ogres that have come down from the northern hills and are raiding the farms.”
“I'm offering 50 gold coins to whoever brings Elbroom home.”
She points at a small dwarven lad beside her. “This is Pip, Elbroom's apprentice. He will give his sword, a blade forged by Elbroom himself, to the adventurers who bring him back.”
“This is all we have. Please, brave ones, help us!”
The party can ask for more details. They can ask where to start looking, whether the innkeeper has any clues, or ask Pip questions. They can bargain for a better deal, like more money or money up front. You may play with the details and improvise. Nothing is set. You are the GrowlMaster: you decide what happens.
Ideas:
Background story: the commander:
“This spring, a goblin tribe moved into the old abandoned dwarven halls. Our scouts say the goblins have a chief, an ugly, vicious goblin called Skarrik. He commands his goblins to dig in the halls and find dwarven runes. He calls the halls his kingdom, though from the looks of it, it's been shattered and is now just a corrupted, smelly cave.”
The party can ask for directions; the commander gives them a map:
You leave Millbrook at dawn. The road takes you past the misty edge of Murkwater Swamp, where frogs as big as cats watch you from the reeds, and up through pine woods where the air smells of sap.
By evening, the Grimfang Mountains fill the sky ahead of you. It is time to make camp.
Camping. The party picks who keeps watch while the others sleep: two hours each. Sleeping all night heals them. If someone sleeps in their armour, they wake up grumpy. Let them talk around the fire. Players love that.
The rest of the adventure is in GrowlMaster.
The Rusty TankardObjectA cozy tavern in Millbrook with warm food and drink.
Spiritual WeaponSpellSpiritual Weapon is a spell for the Goblin's Cave. A glowing copy of Elbroom's forge hammer appears and flies at a foe: 1d8+3. Each turn it can strike again.
Shield of FaithSpellShield of Faith is a spell for the Goblin's Cave. A shimmering shield of light wraps around one friend: +2 to their Armor.
Cure WoundsSpellCure Wounds is a spell for the Goblin's Cave. Elbroom lays a hand on a friend and warm light runs through them. Heals 1d8+3.
BlessSpellBless is a spell for the Goblin's Cave. A soft golden glow settles on up to three friends. Each adds 1d4 to attack rolls and saving throws while it lasts.
The Grimfang LandsMapThe Grimfang Lands is a world map for the Goblin's Cave. Millbrook, Murkwater Swamp, Oakvale, Gull Bay, The Grimfang Mountains, The cave entrance.
The Drowsy OgreLocationA warm tavern with low beams, a crackling fire and an empty chair.
OakvaleLocationOakvale is a town for the Goblin's Cave. A small village of woodcutters, friendly to travellers.
MillbrookLocationMillbrook is a village for the Goblin's Cave. Where the adventure starts: a tavern, a smithy with no smith.
Gull BayLocationGull Bay is a harbor town for the Goblin's Cave. Fishing boats, salt wind, and a lighthouse.
Potion of HealingItemPotion of Healing is a healing potion for the Goblin's Cave. Red, fizzy, tastes of cinnamon. Heals 2d4+2.
Pip's swordItemPip's sword is a magic item for the Goblin's Cave. A blade forged by Elbroom himself. Pip gives it to the ones who bring Elbroom home.
Goblin daggerItemGoblin dagger is loot for the Goblin's Cave. Found near Elbroom's home after the fight. Crude, notched, goblin-made.
The innkeeperNPCThe innkeeper is a level 1 innkeeper for the Goblin's Cave. Its full stat block is below. A broad woman with flour on her arms. Offers 50 gold coins to whoever brings Elbroom home.
PipNPCPip is a level 1 NPC for the Goblin's Cave. Its full stat block is below. A small dwarven lad, Elbroom's apprentice. Will give his sword, forged by Elbroom himself, to the ones who bring him back.
Commander AldricNPCCommander Aldric is a level 4 guard captain for the Goblin's Cave. Its full stat block is below. From the king's guard. Proud, a little rude, and the one who knows about goblins.
The Grimfang MountainsLocationThe Grimfang Mountains is a mountain range for the Goblin's Cave. Peaks like broken teeth. No birds fly here.
Murkwater SwampLocationMurkwater Swamp is a swamp for the Goblin's Cave. Mist, frogs as big as cats, and a path of old planks.
First giant ratFoeFirst giant rat is a level 1 giant rat for the Goblin's Cave. Its full stat block is below. Big, hungry, and not brave.
MurkNPCA friendly goblin who wishes to help the party.
The Goblin CavesMapThe Goblin Caves is a cave map for the Goblin's Cave. The Great Forge, Beneath the Forge.
The cave entranceLocationThe cave entrance is a goblin cave for the Goblin's Cave. Black, scorched stone around a hole in the mountain. Hammering inside.
SnigFoeSnig is a level 1 goblin for the Goblin's Cave. Its full stat block is below. A lookout who would rather be asleep.
GrubFoeGrub is a level 1 goblin archer for the Goblin's Cave. Its full stat block is below. Swears it's Snig's turn to watch.
Grimfang SpikerFoeA goblin ready to ambush the party. ![]()

Make heroes and monsters, run the battles, draw the maps and open the town shop, with an AI helper who improvises beside you. Then print it all.
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