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Cure Wounds

Cure Wounds

by GrowlMaster

The Goblin's Cave, chapter 1: The Tavern
Cure Wounds, a spell: Elbroom lays a hand on a friend and warm light runs through them. Heals 1d8+3

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The spell

  • Level1
  • RangeTouch

Cure Wounds is a spell for the Goblin's Cave. Elbroom lays a hand on a friend and warm light runs through them. Heals 1d8+3.

Elbroom lays a hand on a friend and warm light runs through them. Heals 1d8+3.

When someone is badly hurt after a fight.

Sounds for Cure Wounds

Music

Legend Legend

Ambience

Scary Dungeon Scary Dungeon

Sound effects

Goblin Roar
Draw a Dagger
Throwing
Magic Missile

Open the sounds in Growlboard

Make one like this

From the adventure

Goblin's Cave: Official GrowlMaster Adventure

Goblin's Cave

Official GrowlMaster Adventure

Full adventure pack to start your roleplaying journey

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11 monsters · 5 NPCs · 2 maps · 9 places · 1 taverns · 6 chapters

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